THE INFLUENCE OF GUESSING MIME GAME ON STUDENTS’ ACHIEVEMENT OF SIMPLE PRESENT CONTINUOUS TENSE IN THE EIGHTH GRADE OF SMP AL-MUKHATR

Authors

  • HASIZAH IKIP Widya Darma Surabaya
  • HERU PURNOMO IKIP Widya Darma Surabaya

Keywords:

Guessing, Mime Game, Achievement, Tenses

Abstract

In the digital era, humans must master a language that is mainly used in technology, that is, English. To be familiar with technology easily, technology users should master English. In addition, it is almost used worldwide as the introduction language. In using English, there will be rules guiding English usage correctly. That rule is called grammar, the standard for knowing whether the language structure is correct. In this article, the writer tries to draw the influence of the guessing mime game on students’ achievement of simple present continuous tense in order. This research aims to investigate the students’ achievement of simple present continuous tense after and before taught by using the guessing mime game and to show the differences in achievement before and after using the guessing mime game. The approach used is quantitative with a pre-experimental design. In order to get the data, the research gives a pretest, then treatment, followed by a posttest. The result of both tests is analysed by t-test. The result showed that the mean score of the pretest is 59,75 while for the posttest is 79, and the analysis result is 10.181, in which the t-account is higher than the t-table. So, it can be inferred that guessing mime games effectively improve students’ achievement of simple present continuous tense.

References

Azar, Betty Schrampfer. 1989. Understanding and Using English Grammar. New Jersey: Precentice Hall Regents.

Diane, Larsen. 2016. The Grammar Book. Boston: National Geographic Learning.

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Larsen-Freeman, D., & Celce-Murcia, M. (2016). The grammar book. Form, meaning and use for English language teachers, 3.

Linda, H. A. (2019). The Effectiveness of Using Mime Game in Teaching Grammar. Universitas Wulawarman Samarinda. https: //eprints.umk.ac.id/340/4/PROCEEDING_TEYLIN_2.21-27.pdf

Schrampfer, A. B. (2016). Understanding and using English grammar.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning: Cambridge university press.

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Published

26.07.2023

How to Cite

HASIZAH, & HERU PURNOMO. (2023). THE INFLUENCE OF GUESSING MIME GAME ON STUDENTS’ ACHIEVEMENT OF SIMPLE PRESENT CONTINUOUS TENSE IN THE EIGHTH GRADE OF SMP AL-MUKHATR. WIDYALOKA, 10(2), 202–211. Retrieved from http://jurnal.ikipwidyadarmasurabaya.ac.id/index.php/widyaloka/article/view/155

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Articles